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December, 2010 monthly archive

I had the chance to play the Scott Pilgrim vs. The World video game at a friend’s house just recently and it got me thinking about pixel art. I’ve been playing a lot of animation lately and I thought it might be fun to make a short character cycle like the ready poses of the characters in the game.

First I needed a character to represent me. Ada volunteered. It took a few tries to get a good pixel version of her, but the third time was the charm:

Next was the animation. I spent some time looking at clips of the game to see what the other characters do while they’re ostensibly sitting still. Most do a simple 4 frame breathing cycle, but several are a bit more involved: moving fists, rocking back and forth, bouncing their hair, etc.

I decided to just make a run at things and see what I could come up with. Here’s my first pencil test. Key frames are blue, breakdowns are orange:

This cycle was a little too active. I also thought it might be nice to have 2 cycles, one general movement, and then one that I can throw in every few base cycles to break things up. Here’s pencil test number two:

This one turned out great. Here’s the finished version with color. This one runs 3 cycles of a fight stance, and then one cycle of Ada fixing her glasses. The animation runs 6 frames a second.

Press Start!

About a month ago the art gallery next door to where I work put up a solo exhibit by a local artist named Rich Bowman. Rich paints gloriously colorful cloud-filled landscapes in oil, you can see pictures of them on his website. Everyday as I walked in to work I was thinking “wow those paintings look great, I should really go in there and get a closer look”. Well last Friday (I know, a month later) I noticed they were taking the show down to make room for the next and so I rushed in and waylayed the poor gallery owner in the middle of her lunch to beg her to let me look through the canvases that were still up.  It was worth it, they are spectacular in person.

Anyway, after that I was in the local bookstore and happened to be flipping through an art instruction book about landscape paintings and there was one of Rich’s pieces as an example by the author. The other work in the book was pretty great too, so I broke down and bought myself a little early holiday gift . The book is Landscape Painting: Essential Concepts and Techniques for Plein Air and Studio Practice by Mitchell Albala.

I’m still only a few chapters in but so far the book’s been instructive. Ever since my oil painting class ended I’ve been thinking about doing some plein air painting but it’s a little cold outside here in Kansas at the moment. Instead I’ve been taking snapshots with my camera as reference for later, and reading through the book got me all ginned up to try something (plus I just wanted to say “ginned up”).

After all the fun I had with the gouache earlier in the week I thought I might give that a try again. It’s pretty small, 10 1/4 in. x 7 in., small seems to work a lot better with gouache.

This is the four way stop at the entrance to my neighborhood. I took the photo while waiting at the stop sign (I was stopped so it’s OK). All the trees here are bare save the evergreens, and the grass is dormant. At mid day it can look a bit bleak but around 4 in the afternoon when the sun is low it’s kind of picturesque.

I don’t know what this gentleman is up to, but I want in.

I’ve been playing with the oil paints for a few weeks and started in on this fellow from a fun old black and white reference photo I had lying around, but things just weren’t going well. For a change of pace I got out my watercolors and gouache. What a difference!

I decided to approach the gouache the way I’ve been doing the oils to see what would translate. I painted a quick underpainting in thin watercolors (you can see the remains of it at his feet) and then went back in with the opaque gouache over top.

This went really well, I can’t wait to try it again.

A quick sketch to play around with the digital oil paint system in Painter. My laptop is a bit underpowered for Painter so I had to keep it small.

It kind of looks like a sky whale!

Back at the end of September I read an interesting blog post by Dragan Bibin about his maquette making technique. Rather than clay Bibin uses cotton wool soaked in acrylic gesso to make a sort of cotton-mache sculpture. You can see examples of his models and the resulting illustrations in his original post.

I’ve been dying to try this ever since. I decided to give it a try with my little snooty slug, one of the orphan characters from this week’s photoshop painting experiment (bottom row, third from the left) . Here’s how things went:

Bibin says that he starts with a aluminum wire armature. I generally use steal wire for my armatures because it tends to be much cheaper. I’ve got a few spools of it in my maquette kit at different strengths. This base is made from 16 gauge wire, about the thickness of a wire coat hanger. This stuff is pretty stiff so it makes a good base but I generally have to bend it with pliers.

Just like a clay maquette Bibin uses foil to bulk up the model before any real material is added, so I did the same. I do the same thing for my clay maquettes. I’ve also wrapped things in a bit of 24 gauge wire to hold the foil and base armature together.

Alright, here’s where things start to diverge from what I usually do with clay. Bibin explains that the cotton and gesso need something other than metal to adhere to, so he wraps his armature in masking tape. I used drafting tape, same difference.

So I don’t know about you, but I’d never heard the term “cotton wool” before I came across Bibin’s post. From what I can tell it’s just the British name for what cotton balls and loose medical cotton dressings are made of, which I kind of like because I don’t seem to have a good word for it other than “cotton”. The important thing I think is that you’re using cotton that hasn’t been woven or spun into anything yet.

To begin the sculpture I painted a bit of gesso I’d watered down to about white-glue consistency onto the armature, then painted a bit onto a strip of the cotton, then stuck one on the other, and then painted more gesso on until everything was soaked. Then repeat.

Incidentally, if you’re following along at home might I make 3 suggestions. First, disposable gloves make this much easier and more fun. Second, have a jar of water handy to put your brush down in. If you let the gesso dry in the bristles of the brush its ruined. Third, spread a sheet of foil down on your work surface. This will keep gesso off your “clean” art table, and it won’t stick to the model while it’s drying.  After about 30 min here’s what I had:

At first the process was a bit slow. Looking back I should have added quite a bit more foil to bulk things up before I started. Having a thick layer of the cotton wasn’t a big problem, but it took a while to build it up.

After the first layer I left the model out to dry over night. The next morning the surface was generally dry but I could still feel some moisture from the inside from all that building up. It’s probably trapped in there forever now but I’m not worried. Up until this point I’d only been adding layers to the surface but now it was time to start adding features. I started with my slug’s posh lower lip.

The features that don’t have some sort of structure under them are a bit fragile when things are still wet, just like clay would be, but once things dry the model seems very durable. After adding the lip I took a break to let things dry but I really think I could have continued working just fine as long as I was careful.

On the next round I added a chin fold under the lip, and then in one last round I added eye lids and protuberances.

Bibin says in his blog post that once dry you can sand the surface. I gave this a try with a small rasp. The sanding is good for removing some of the larger bumps and uneven areas on the surface but unless you’re working with some sort of power tool I wouldn’t expect to use sanding to make a lot of detail. I did quite a bit of sanding on the model in the image just above but I doubt you can really tell the difference in the surface compared to the image before. You’re better of smoothing things out with your fingers and extra gesso while the model is still wet.

My model is still drying but once it has I’m planning to add a bit of paint to finish things off.

Compared to modeling in clay this method does not offer nearly as much chance for detail, but because you can do it with gesso and cotton balls I think it’s probably a bit more economical. I don’t really think things went any faster than they might have with clay, but if I were building a large roughed in model for reference photos or the like I would certainly choose this over the clay, and I wouldn’t feel bad about tossing it afterwords. Both this technique and clay are about equal when it comes to mess and cleanup.