This piece was another assignment from my CGMA digital painting class. The goal for this week was to make a creature design and have some fun playing with found textures. Seeing as doomsday is fast approaching, I thought it might be fun to try something a little Mayan.
The first thing to get straight is that the Maya actually called their feathered serpent deity Kukulkan (for the Yucatec Maya), and Q’uq’umatz and Tohil (for the K’iche’ Maya). Quetzalcoatl was the Aztec deity, but it’s also the name that’s the most fun to say.
First here’s my sketch:
And the final painting:
I started out trying to use cut-up photos for the plants but the lighting and textures of the different photos wasn’t blending well, and I’m sure you can imagine how much of a nightmare it is trying to cut leafy things out of their background. Eventually I came across the idea of blowing out the contrast on a few good plant images and then turning them into brushes. That worked really well.
The feathers and scales on the snake are all “based” on photos, but there was quite a bit of painting on top of them to blend things together.